![]() ![]() esp 17 MidasSpells.esp18 Denock Arrows.esp19 RealisticLeveling.esp1A Eyes.esp1B Capucine'sEyeSelection.esp1C Bashed Patch, 0. Ravage Health, Stamina and Reduce Spell Crit.Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Mart's Monster Mod.esm 04 ArmamentariumFran.esm05 Unofficial Oblivion Patch.esp 06 Improved Water.esp07 Enhanced Economy.esp 08 Spell Delete.esp09 Francesco's Optional Chance of Stronger Bosses.esp0A Francesco's Optional Chance of Stronger Enemies.esp0B Mart's Monster Mod for Fran.esp 0C Mart's Monster Mod - Additional Enemy NPC Vars.esp 0D Mart's Monster Mod - Hunting & Crafting.esp 0E Mart's Monster Mod - Less Reavers.esp 0F Mart's Monster Mod - Safer Roads.esp 10 Mart's Monster Mod - More Wilderness Life.esp 11 Mart's Monster Mod - City Defences.esp 12 Mart's Monster Mod - Friendlier Factions MMM+Fran.esp 13 Mart's Monster Mod - Farm Animals.esp 14 Mart's Monster Mod - Diverse WaterLife.esp 15 Millstone_Farm.esp16 Harvest. Ravage Health (Ravage Magicka, Reduce Spell Crit.) Ravage Health (Ravage Magicka and Stamina) Oblivion's leveling process is a fairly complex process to fully understand (a good starting point is UESP's Leveling page ), but essentially it happens because of two aspects of Oblivion's design: The potency of all monsters is tied to your character's level. Absorb Health Absorb Magicka Absorb Stamina Bashing Bracing Crushing Decrease Health Decrease Physical Harm Decrease. Ravage Health (Longer Increase weapon damage) Trifling Inferior Petty Slight Minor Lesser Moderate Average Strong Major Greater Grand Splendid Monumental Superb Truly Superb. Ravage Health (Increase Spell Dmg, Reduce Spell Resistance) I believe it is 3.75 of enemys max health, capped at 4875 damage. ( The Elder Scrolls IV: Oblivion ) Weapon Rating Base Weapon Damage 0.5 (0.75 + Attribute 0.005) (0.2 + Modified Skill 0. Its something that I dont know about, and cant find certain info for anywhere online. Ravage Health (Increase spell damage and Restore Magicka) The exact calculations to attain the damage done are as follows. ![]() Ravage Health (Increase Detection, Increase Spell Dmg) ![]() Ravage Health and Magicka, Reduce Spell Crit. Ravage Health (Super Ravage Health Potion) Ravage Health (Super Ravage Health potion) Ravage Health (largest amount and longest lasting) Invisible (Restore Health, Reduce spell Damage) ![]() Invisibility, Increase Spell Crit., Restore Health Invisible (Increase spell crit., Restore Health) Restore Health (Increase time and amount), Restore Stamina Rotos has an amazing passive allowing him to take a hit but lose a maximum of 50 of his health. Restore Health, Restore Stamina (increase time and amount) Restore Health (increase time and amount), Restore Magicka Restore Health, Restore Magicka (increase time and amt) Increases cost of stamina abilities, Applies Minor Main to self Reagent 3 (At Alchemy level 15, Laboratory Use Skill) The more advanced potions will include three reagents and one solvent. Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers.Īll recipes must include two reagents and one solvent. This article contains video content produced by Fandom with some or no input from editors of The Elder Scrolls Wiki, and may not properly represent the scope of the written article below. ![]()
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